The First Berserker: Khazan - Uma visão geral



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

O estilo do animação 3D no visual cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que os jogadores sintam tais como se estivessem assistindo a uma animaçãeste.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Quem gosta de um souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto o fato de qual não há 1 Bastante mapa interconectado de modo a explorar.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.

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Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Também temos personagens demasiado natural escritos que acompanham o protagonista durante a jornada e de que agregam amplamente bem para este conteúdo da história.

Utilizando 1 visual finesse cell shading qual imita 1 anime, este jogo se destaca pela maneira como usa seu sistema de habilidades para passar ao jogador a sensação de de que este protagonista é poderoso.

You might think that's The First Berserker: Khazan a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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